Update 0.3
Arena Survivor » Devlog
First of all, I'd like to give a shoutout to those who gave me such great feedback on the game!
Updates:
- Changed the level timer to a level wave count. Enemies will spawn in waves. A new wave will only spawn after the current wave is cleared. This will help with performance issues where enemies kept spawning until the game couldn't be played due to lag. There is a max enemy spawn amount as well (set to 100 for now).
- Added boss enemies. I will add more rewards for killing boss enemies later.
- Added a "More Power" permanent upgrade that should help players progress through harder difficulties. Difficulty and progression still need to be balanced. Suggestions and feedback are always welcome!
- Changed the sprite palette of the bat enemy so it looks different from the wizard enemy. Before, their palette's were similar so it was hard to distinguish them.
- Added a dagger ability.
- Added upgrades for the anvil (damage), dagger (damage and amount), ax (range), and anvil (size limit increased).
- Added a joystick UI for mobile players
Edit: Some hotfixes
- I added a joystick UI toggle in the options menu for those playing on mobile. I forgot that this was technically not a mobile game but a web browser game.
- I fixed some UI bugs where the options UI was displaying the default values instead of what was intended
- I also refactored some code on the backend
Files
Web.zip Play in browser
56 days ago
Arena Survivor
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Comments
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Nice job man! I love the waves system you added! I see a lot of potential in this game!
Thanks! I'm glad you like the new features!